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#pragma once
#include "BlockEntity.h"
#include "Mixins.h"
class cBlockEnderchestHandler :
public cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
{
using super = cMetaRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>;
public:
cBlockEnderchestHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
// Only drop something when mined with a pickaxe:
if (
(a_Tool != nullptr) &&
ItemCategory::IsPickaxe(a_Tool->m_ItemType)
)
{
// Only drop self when mined with a silk-touch pickaxe:
if (a_Tool->m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)
{
return cItem(E_BLOCK_ENDER_CHEST, 1, 0);
}
else
{
return cItem(E_BLOCK_OBSIDIAN, 8, 0);
}
}
return {};
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = RotationToMetaData(a_Player.GetYaw());
return true;
}
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation > 360.f)
{
a_Rotation -= 360.f;
}
if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
{
return 0x4;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
return 0x5;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return 0x2;
}
else
{
return 0x3;
}
}
} ;
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