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#pragma once
#include "BlockHandler.h"
class cBlockGlowstoneHandler :
public cBlockHandler
{
public:
cBlockGlowstoneHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Add more than one dust
a_Pickups.emplace_back(E_ITEM_GLOWSTONE_DUST, GetRandomProvider().RandInt<char>(2, 4), 0);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 2;
}
} ;
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