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#pragma once
#include "BlockEntity.h"
#include "../BlockEntities/NoteEntity.h"
class cBlockNoteBlockHandler final :
public cBlockEntityHandler
{
using Super = cBlockEntityHandler;
public:
using Super::Super;
private:
virtual void OnDigging(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos
) const override
{
a_WorldInterface.DoWithBlockEntityAt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, [](cBlockEntity & a_BlockEntity)
{
if (a_BlockEntity.GetBlockType() != E_BLOCK_NOTE_BLOCK)
{
return false;
}
auto & NoteEntity = static_cast<cNoteEntity &>(a_BlockEntity);
NoteEntity.MakeSound();
return true;
});
}
};
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