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#pragma once
#include "BlockHandler.h"
class cBlockSeaLanternHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Drop self only when using silk-touch:
if (ToolHasSilkTouch(a_Tool))
{
return cItem(E_BLOCK_SEA_LANTERN);
}
// Number of crystals to drop, capped at the max amount of 5.
const auto DropNum = FortuneDiscreteRandom(2, 3, ToolFortuneLevel(a_Tool), 5);
return cItem(E_ITEM_PRISMARINE_CRYSTALS, DropNum);
}
} ;
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