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#pragma once
#include "BlockHandler.h"
class cBlockSeaLanternHandler :
public cBlockHandler
{
public:
cBlockSeaLanternHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.emplace_back(E_ITEM_PRISMARINE_CRYSTALS, GetRandomProvider().RandInt<char>(2, 3), 0);
}
} ;
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