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// BlockSlab.h
// Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes
#pragma once
#include "BlockHandler.h"
#include "ChunkInterface.h"
#include "../BlockInfo.h"
#include "../Entities/Player.h"
#include "../BlockInfo.h"
class cBlockSlabHandler :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
/** Returns true if the specified blocktype is one of the slabs handled by this handler */
static bool IsAnySlabType(BLOCKTYPE a_BlockType)
{
return (
(a_BlockType == E_BLOCK_WOODEN_SLAB) ||
(a_BlockType == E_BLOCK_STONE_SLAB) ||
(a_BlockType == E_BLOCK_RED_SANDSTONE_SLAB) ||
(a_BlockType == E_BLOCK_PURPUR_SLAB)
);
}
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
// Reset the "top half" flag:
return cItem(m_BlockType, 1, a_BlockMeta & 0x07);
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface,
cPlayer & a_Player,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) const override
{
a_BlockType = m_BlockType;
NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
// Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet)
switch (a_ClickedBlockFace)
{
case BLOCK_FACE_TOP:
{
// Bottom half slab block
a_BlockMeta = Meta & 0x07;
break;
}
case BLOCK_FACE_BOTTOM:
{
// Top half slab block
a_BlockMeta = Meta | 0x08;
break;
}
case BLOCK_FACE_EAST:
case BLOCK_FACE_NORTH:
case BLOCK_FACE_SOUTH:
case BLOCK_FACE_WEST:
{
if (a_CursorPos.y > 7)
{
// Cursor at top half of block, place top slab
a_BlockMeta = Meta | 0x08; break;
}
else
{
// Cursor at bottom half of block, place bottom slab
a_BlockMeta = Meta & 0x07; break;
}
}
case BLOCK_FACE_NONE: return false;
} // switch (a_BlockFace)
// Check if the block at the coordinates is a single slab. Eligibility for combining has already been processed in ClientHandle
// Changed to-be-placed to a double slab if we are clicking on a single slab, as opposed to placing one for the first time
if (IsAnySlabType(a_ChunkInterface.GetBlock(a_PlacedBlockPos)))
{
a_BlockType = GetDoubleSlabType(m_BlockType);
a_BlockMeta = a_BlockMeta & 0x07;
}
return true;
}
virtual void OnCancelRightClick(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
) const override
{
if ((a_BlockFace == BLOCK_FACE_NONE) || (a_Player.GetEquippedItem().m_ItemType != static_cast<short>(m_BlockType)))
{
return;
}
// Sends the slab back to the client. It's to refuse a doubleslab placement. */
a_Player.GetWorld()->SendBlockTo(a_BlockPos, a_Player);
}
/** Converts the single-slab blocktype to its equivalent double-slab blocktype */
static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
{
switch (a_SingleSlabBlockType)
{
case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
case E_BLOCK_RED_SANDSTONE_SLAB: return E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB;
case E_BLOCK_PURPUR_SLAB: return E_BLOCK_PURPUR_DOUBLE_SLAB;
}
ASSERT(!"Unhandled slab type!");
return E_BLOCK_AIR;
}
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) const override
{
// Toggle the 4th bit - up / down:
return (a_Meta ^ 0x08);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
a_Meta &= 0x7;
switch (m_BlockType)
{
case E_BLOCK_STONE_SLAB:
{
switch (a_Meta)
{
case E_META_STONE_SLAB_SANDSTONE: return 2;
case E_META_STONE_SLAB_PLANKS: return 13;
case E_META_STONE_SLAB_STONE_BRICK:
case E_META_STONE_SLAB_STONE:
case E_META_STONE_SLAB_COBBLESTONE: return 11;
case E_META_STONE_SLAB_BRICK: return 28;
case E_META_STONE_SLAB_NETHER_BRICK: return 35;
case E_META_STONE_SLAB_QUARTZ: return 8;
default:
{
ASSERT(!"Unhandled meta in slab handler!");
return 0;
}
}
}
case E_BLOCK_WOODEN_SLAB:
{
switch (a_Meta)
{
case E_META_WOODEN_SLAB_BIRCH: return 2;
case E_META_WOODEN_SLAB_JUNGLE: return 10;
case E_META_WOODEN_SLAB_OAK: return 13;
case E_META_WOODEN_SLAB_ACACIA: return 15;
case E_META_WOODEN_SLAB_DARK_OAK: return 26;
case E_META_WOODEN_SLAB_SPRUCE: return 34;
default:
{
ASSERT(!"Unhandled meta in slab handler!");
return 0;
}
}
}
case E_BLOCK_RED_SANDSTONE_SLAB:
{
return 10;
}
case E_BLOCK_PURPUR_SLAB:
{
return 16;
}
default:
{
ASSERT(!"Unhandled blocktype in slab handler!");
return 0;
}
}
}
virtual bool IsInsideBlock(Vector3d a_Position, const NIBBLETYPE a_BlockMeta) const override
{
if (a_BlockMeta & 0x08) // top half
{
return true;
}
return cBlockHandler::IsInsideBlock(a_Position, a_BlockMeta);
}
} ;
class cBlockDoubleSlabHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override
{
BLOCKTYPE Block = GetSingleSlabType(m_BlockType);
return cItem(Block, 2, a_BlockMeta & 0x7);
}
inline static BLOCKTYPE GetSingleSlabType(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB;
case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB;
case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB: return E_BLOCK_RED_SANDSTONE_SLAB;
case E_BLOCK_PURPUR_DOUBLE_SLAB: return E_BLOCK_PURPUR_SLAB;
}
ASSERT(!"Unhandled double slab type!");
return a_BlockType;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
// For doule slabs, the meta values are the same. Only the meaning of the 4th bit changes, but that's ignored in the below handler
return cBlockHandler::For(GetSingleSlabType(m_BlockType)).GetMapBaseColourID(a_Meta);
}
} ;
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