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#pragma once

#include "BlockHandler.h"




class cBlockStoneHandler:
	public cBlockHandler
{
	using super = cBlockHandler;

public:

	cBlockStoneHandler(BLOCKTYPE a_BlockType):
		super(a_BlockType)
	{
	}





	virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
	{
		// Convert stone to cobblestone, unless using silk-touch:
		if (
			(a_BlockMeta == E_META_STONE_STONE) &&
			!ToolHasSilkTouch(a_Tool)
		)
		{
			return cItem(E_BLOCK_COBBLESTONE, 1, 0);
		}
		return cItem(m_BlockType, 1, a_BlockMeta);
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
	{
		UNUSED(a_Meta);
		return 11;
	}
};