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#pragma once
#include "BlockHandler.h"
class cBlockTNTHandler :
public cBlockHandler
{
using Super = cBlockHandler;
public:
cBlockTNTHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual void OnCancelRightClick(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace
) override
{
a_WorldInterface.SendBlockTo(a_BlockPos, a_Player);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 4;
}
};
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