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#pragma once

#include "BlockHandler.h"
#include "ChunkInterface.h"





class cBlockTallGrassHandler:
	public cBlockHandler
{
	using super = cBlockHandler;

public:

	cBlockTallGrassHandler(BLOCKTYPE a_BlockType):
		super(a_BlockType)
	{
	}





	virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
	{
		return true;
	}





	virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
	{
		// If using shears, drop self:
		if ((a_Tool != nullptr) && (a_Tool->m_ItemType == E_ITEM_SHEARS))
		{
			return cItem(m_BlockType, 1, a_BlockMeta);
		}

		// Drop seeds, sometimes:
		if (GetRandomProvider().RandBool(0.125))
		{
			return cItem(E_ITEM_SEEDS);
		}
		return {};
	}





	virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
	{
		if (a_RelY <= 0)
		{
			return false;
		}

		BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
		return IsBlockTypeOfDirt(BelowBlock);
	}





	virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
	{
		UNUSED(a_Meta);
		return 7;
	}
} ;