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#pragma once
#include "BlockHandler.h"
class cBlockVineHandler :
public cBlockHandler
{
public:
cBlockVineHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
// TODO: Disallow placement where the vine doesn't attach to something properly
BLOCKTYPE BlockType = 0;
NIBBLETYPE BlockMeta;
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
if (BlockType == m_BlockType)
{
a_BlockMeta = BlockMeta | DirectionToMetaData(a_BlockFace);
}
else
{
a_BlockMeta = DirectionToMetaData(a_BlockFace);
}
a_BlockType = m_BlockType;
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to zero
a_Pickups.push_back(cItem(E_BLOCK_VINES, 1, 0));
}
static NIBBLETYPE DirectionToMetaData(char a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_NORTH: return 0x1;
case BLOCK_FACE_SOUTH: return 0x4;
case BLOCK_FACE_WEST: return 0x8;
case BLOCK_FACE_EAST: return 0x2;
default: return 0x0;
}
}
static char MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
{
case 0x1: return BLOCK_FACE_NORTH;
case 0x4: return BLOCK_FACE_SOUTH;
case 0x8: return BLOCK_FACE_WEST;
case 0x2: return BLOCK_FACE_EAST;
default: return BLOCK_FACE_TOP;
}
}
/** Returns true if the specified block type is good for vines to attach to */
static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_CHEST:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_GLASS:
case E_BLOCK_PISTON:
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_STAINED_GLASS:
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_TRAPPED_CHEST:
{
// You can't attach a vine to this solid blocks.
return false;
}
default:
{
return cBlockInfo::IsSolid(a_BlockType);
}
}
}
/** Returns the meta that has the maximum allowable sides of the vine, given the surroundings */
NIBBLETYPE GetMaxMeta(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
static const struct
{
int x, z;
NIBBLETYPE Bit;
} Coords[] =
{
{ 0, 1, 1}, // south, ZP
{-1, 0, 2}, // west, XM
{ 0, -1, 4}, // north, ZM
{ 1, 0, 8}, // east, XP
} ;
NIBBLETYPE res = 0;
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (
a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta) &&
IsBlockAttachable(BlockType)
)
{
res |= Coords[i].Bit;
}
}
return res;
}
void Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) override
{
NIBBLETYPE CurMeta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
NIBBLETYPE MaxMeta = GetMaxMeta(a_Chunk, a_RelX, a_RelY, a_RelZ);
// Check if vine above us, add its meta to MaxMeta
if ((a_RelY < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ) == m_BlockType))
{
MaxMeta |= a_Chunk.GetMeta(a_RelX, a_RelY + 1, a_RelZ);
}
NIBBLETYPE Common = CurMeta & MaxMeta; // Neighbors that we have and are legal
if (Common != CurMeta)
{
// There is a neighbor missing, need to update the meta or even destroy the block
bool HasTop = (a_RelY < cChunkDef::Height - 1) && IsBlockAttachable(a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ));
if ((Common == 0) && !HasTop)
{
// The vine just lost all its support, destroy the block:
if (DoesDropOnUnsuitable())
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
DropBlock(a_ChunkInterface, *a_Chunk.GetWorld(), a_PluginInterface, nullptr, BlockX, a_RelY, BlockZ);
}
a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
return;
}
a_Chunk.SetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, Common);
}
else
{
// Wake up the simulators for this block:
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(BlockX, a_RelY, BlockZ, &a_Chunk);
}
}
virtual bool DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) override
{
return true;
}
virtual bool DoesDropOnUnsuitable(void) override
{
return false;
}
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
UNUSED(a_ChunkInterface);
UNUSED(a_WorldInterface);
// Vine cannot grow down if at the bottom:
if (a_RelY < 1)
{
return;
}
// Grow one block down, if possible:
BLOCKTYPE Block;
a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY - 1, a_RelZ, Block);
if (Block == E_BLOCK_AIR)
{
if (!a_BlockPluginInterface.CallHookBlockSpread(a_RelX + a_Chunk.GetPosX() * cChunkDef::Width, a_RelY - 1, a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width, ssVineSpread))
{
a_Chunk.UnboundedRelSetBlock(a_RelX, a_RelY - 1, a_RelZ, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
}
}
}
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
{
return ((a_Meta >> 1) | (a_Meta << 3)) & 0x0f; // Rotate bits to the right
}
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
{
return ((a_Meta << 1) | (a_Meta >> 3)) & 0x0f; // Rotate bits to the left
}
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
{
// Bits 2 and 4 stay, bits 1 and 3 swap
return static_cast<NIBBLETYPE>((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2));
}
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
{
// Bits 1 and 3 stay, bits 2 and 4 swap
return static_cast<NIBBLETYPE>((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 7;
}
} ;
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