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#pragma once
#include "BlockHandler.h"
#include "../UI/CraftingWindow.h"
#include "../Entities/Player.h"
class cBlockWorkbenchHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
cBlockWorkbenchHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
a_Player.GetStatManager().AddValue(Statistic::InteractWithCraftingTable);
cWindow * Window = new cCraftingWindow();
a_Player.OpenWindow(*Window);
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 13;
}
} ;
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