blob: 88e469b7407a5ff5b77798d8a5659700c52477ba (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
cmake_minimum_required (VERSION 2.6)
project (MCServer)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++03")
endif()
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/")
include_directories (SYSTEM "${PROJECT_SOURCE_DIR}/../lib/jsoncpp/include")
set(FOLDERS OSSupport HTTPServer Bindings Items Blocks Protocol Generating)
set(FOLDERS ${FOLDERS} WorldStorage Mobs Entities Simulator UI BlockEntities)
if (NOT WIN32)
foreach(folder ${FOLDERS})
add_subdirectory(${folder})
endforeach(folder)
file(GLOB SOURCE
"*.cpp"
)
list(REMOVE_ITEM SOURCE "${PROJECT_SOURCE_DIR}/StackWalker.cpp" "${PROJECT_SOURCE_DIR}/LeakFinder.cpp")
else ()
function(includefolder PATH)
FILE(GLOB FOLDER_FILES
"${PATH}/*.cpp"
"${PATH}/*.h"
)
source_group("${PATH}" FILES ${FOLDER_FILES})
endfunction(includefolder)
foreach(folder ${FOLDERS})
includefolder(${folder})
endforeach(folder)
file(GLOB_RECURSE SOURCE
"*.cpp"
"*.h"
)
include_directories("${PROJECT_SOURCE_DIR}")
source_group("" FILES ${SOURCE})
# Precompiled headers (1st part)
SET_SOURCE_FILES_PROPERTIES(
Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
# CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file:
SET_SOURCE_FILES_PROPERTIES(
Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
)
SET_SOURCE_FILES_PROPERTIES(
"StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
endif()
if (UNIX)
set(EXECUTABLE ../MCServer/MCServer)
else ()
set(EXECUTABLE MCServer)
endif ()
add_executable(${EXECUTABLE} ${SOURCE})
# Precompiled headers (2nd part)
if (WIN32)
SET_TARGET_PROPERTIES(
${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\""
OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)"
)
endif ()
if (NOT WIN32)
target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks)
target_link_libraries(${EXECUTABLE} Protocol Generating WorldStorage)
target_link_libraries(${EXECUTABLE} Mobs Entities Simulator UI BlockEntities)
endif ()
if (WIN32)
target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib)
endif()
target_link_libraries(${EXECUTABLE} md5 luaexpat iniFile jsoncpp cryptopp zlib lua sqlite)
|