1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
|
// ChunkDef.h
// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
#pragma once
// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
#define AXIS_ORDER_YZX 1 // Original (1.1-)
#define AXIS_ORDER_XZY 2 // New (1.2+)
#define AXIS_ORDER AXIS_ORDER_XZY
// fwd
class cBlockEntity;
class cEntity;
class cClientHandle;
class cBlockEntity;
class cChunkCoords;
using OwnedEntity = std::unique_ptr<cEntity>;
using cEntityList = std::vector<OwnedEntity>;
// tolua_begin
/** The datatype used by blockdata */
typedef unsigned char BLOCKTYPE;
/** The datatype used by nibbledata (meta, light, skylight) */
typedef unsigned char NIBBLETYPE;
/** The type used by the heightmap */
typedef unsigned char HEIGHTTYPE;
// tolua_end
class cChunkCoords
{
public:
int m_ChunkX;
int m_ChunkZ;
cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {}
bool operator == (const cChunkCoords & a_Other) const
{
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ));
}
bool operator != (const cChunkCoords & a_Other) const
{
return !(operator == (a_Other));
}
/** Simple comparison, to support ordering. */
bool operator < (const cChunkCoords & a_Other) const
{
if (a_Other.m_ChunkX == m_ChunkX)
{
return (m_ChunkZ < a_Other.m_ChunkZ);
}
else
{
return (m_ChunkX < a_Other.m_ChunkX);
}
}
/** Returns a string that describes the chunk coords, suitable for logging. */
AString ToString() const
{
return Printf("[%d, %d]", m_ChunkX, m_ChunkZ);
}
} ;
/** Non-owning view of a chunk's client handles. */
class cChunkClientHandles
{
public:
using const_iterator = std::vector<cClientHandle *>::const_iterator;
using iterator = const_iterator;
explicit cChunkClientHandles(const std::vector<cClientHandle *> & a_Container):
m_Begin(a_Container.cbegin()),
m_End(a_Container.cend())
{
}
const_iterator begin() const { return m_Begin; }
const_iterator cbegin() const { return m_Begin; }
const_iterator end() const { return m_End; }
const_iterator cend() const { return m_End; }
private:
const_iterator m_Begin, m_End;
};
/** Constants used throughout the code, useful typedefs and utility functions */
class cChunkDef
{
public:
// Chunk dimensions:
static const int Width = 16;
static const int Height = 256;
static const int NumBlocks = Width * Height * Width;
/** If the data is collected into a single buffer, how large it needs to be: */
static const int BlockDataSize = cChunkDef::NumBlocks * 2 + (cChunkDef::NumBlocks / 2); // 2.5 * numblocks
/** The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column */
typedef HEIGHTTYPE HeightMap[Width * Width];
/** The type used for any biomemap operations and storage inside Cuberite,
using Cuberite biomes (need not correspond to client representation!)
idx = x + Width * z */
typedef EMCSBiome BiomeMap[Width * Width];
/** The type used for block type operations and storage, AXIS_ORDER ordering */
typedef BLOCKTYPE BlockTypes[NumBlocks];
/** The type used for block data in nibble format, AXIS_ORDER ordering */
typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
/** The storage wrapper used for compressed blockdata residing in RAMz */
typedef std::vector<BLOCKTYPE> COMPRESSED_BLOCKTYPE;
/** The storage wrapper used for compressed nibbledata residing in RAMz */
typedef std::vector<NIBBLETYPE> COMPRESSED_NIBBLETYPE;
/** Converts absolute block coords into relative (chunk + block) coords: */
inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ)
{
UNUSED(a_Y);
BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
a_X = a_X - a_ChunkX * Width;
a_Z = a_Z - a_ChunkZ * Width;
}
/** Converts the specified absolute position into a relative position within its chunk.
Use BlockToChunk to query the chunk coords. */
inline static Vector3i AbsoluteToRelative(Vector3i a_BlockPosition)
{
cChunkCoords chunkPos = BlockToChunk(a_BlockPosition);
return AbsoluteToRelative(a_BlockPosition, chunkPos);
}
/** Converts the absolute coords into coords relative to the specified chunk. */
inline static Vector3i AbsoluteToRelative(Vector3i a_BlockPosition, cChunkCoords a_ChunkPos)
{
return {a_BlockPosition.x - a_ChunkPos.m_ChunkX * Width, a_BlockPosition.y, a_BlockPosition.z - a_ChunkPos.m_ChunkZ * Width};
}
/** Converts relative block coordinates into absolute coordinates with a known chunk location */
inline static Vector3i RelativeToAbsolute(Vector3i a_RelBlockPosition, cChunkCoords a_ChunkCoords)
{
return Vector3i(
a_RelBlockPosition.x + a_ChunkCoords.m_ChunkX * Width,
a_RelBlockPosition.y,
a_RelBlockPosition.z + a_ChunkCoords.m_ChunkZ * Width
);
}
/** Validates a height-coordinate. Returns false if height-coordiante is out of height bounds */
inline static bool IsValidHeight(int a_Height)
{
return ((a_Height >= 0) && (a_Height < Height));
}
/** Validates a width-coordinate. Returns false if width-coordiante is out of width bounds */
inline static bool IsValidWidth(int a_Width)
{
return ((a_Width >= 0) && (a_Width < Width));
}
/** Validates a chunk relative coordinate. Returns false if the coordiante is out of bounds for a chunk. */
inline static bool IsValidRelPos(Vector3i a_RelPos)
{
return (
IsValidWidth(a_RelPos.x) &&
IsValidHeight(a_RelPos.y) &&
IsValidWidth(a_RelPos.z)
);
}
/** Converts absolute block coords to chunk coords: */
inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
{
// This version is deprecated in favor of the vector version
// If you're developing new code, use the other version.
auto ChunkCoords = BlockToChunk({a_X, 0, a_Z});
a_ChunkX = ChunkCoords.m_ChunkX;
a_ChunkZ = ChunkCoords.m_ChunkZ;
}
/** The Y coordinate of a_Pos is ignored */
inline static cChunkCoords BlockToChunk(Vector3i a_Pos)
{
cChunkCoords Chunk(a_Pos.x / Width, a_Pos.z / Width);
if ((a_Pos.x < 0) && (a_Pos.x % Width != 0))
{
Chunk.m_ChunkX--;
}
if ((a_Pos.z < 0) && (a_Pos.z % Width != 0))
{
Chunk.m_ChunkZ--;
}
return Chunk;
}
inline static int MakeIndex(int x, int y, int z)
{
if (
(x < Width) && (x > -1) &&
(y < Height) && (y > -1) &&
(z < Width) && (z > -1)
)
{
return MakeIndexNoCheck(x, y, z);
}
FLOGERROR("cChunkDef::MakeIndex(): coords out of range: {0}; returning fake index 0", Vector3i{x, y, z});
ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
return 0;
}
inline static int MakeIndexNoCheck(int x, int y, int z)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
// For some reason, NOT using the Horner schema is faster. Weird.
return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 uses XZY
#elif AXIS_ORDER == AXIS_ORDER_YZX
return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 uses YZX
#endif
}
inline static int MakeIndexNoCheck(Vector3i a_RelPos)
{
return MakeIndexNoCheck(a_RelPos.x, a_RelPos.y, a_RelPos.z);
}
inline static Vector3i IndexToCoordinate(size_t index)
{
#if AXIS_ORDER == AXIS_ORDER_XZY
return Vector3i( // 1.2
static_cast<int>(index % cChunkDef::Width), // X
static_cast<int>(index / (cChunkDef::Width * cChunkDef::Width)), // Y
static_cast<int>((index / cChunkDef::Width) % cChunkDef::Width) // Z
);
#elif AXIS_ORDER == AXIS_ORDER_YZX
return Vector3i( // 1.1
static_cast<int>(index / (cChunkDef::Height * cChunkDef::Width)), // X
static_cast<int>(index % cChunkDef::Height), // Y
static_cast<int>((index / cChunkDef::Height) % cChunkDef::Width) // Z
);
#endif
}
inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
{
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
}
inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
{
ASSERT((a_Index >= 0) && (a_Index <= NumBlocks));
a_BlockTypes[a_Index] = a_Type;
}
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, Vector3i a_RelPos)
{
ASSERT(IsValidRelPos(a_RelPos));
return a_BlockTypes[MakeIndexNoCheck(a_RelPos)];
}
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
{
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Y >= 0) && (a_Y < Height));
ASSERT((a_Z >= 0) && (a_Z < Width));
return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
}
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
{
ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks));
return a_BlockTypes[a_Idx];
}
inline static HEIGHTTYPE GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
{
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width));
return a_HeightMap[a_X + Width * a_Z];
}
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, HEIGHTTYPE a_Height)
{
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width));
a_HeightMap[a_X + Width * a_Z] = a_Height;
}
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
{
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width));
return a_BiomeMap[a_X + Width * a_Z];
}
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
{
ASSERT((a_X >= 0) && (a_X < Width));
ASSERT((a_Z >= 0) && (a_Z < Width));
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
}
static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false)
{
if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
{
if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
{
return (a_IsSkyLightNibble ? 0xff : 0);
}
return (a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
return 0;
}
static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false)
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
if ((Index / 2) >= a_Buffer.size())
{
return (a_IsSkyLightNibble ? 0xff : 0);
}
return ExpandNibble(a_Buffer, Index);
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0;
}
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, Vector3i a_RelPos)
{
if (IsValidRelPos(a_RelPos))
{
auto Index = MakeIndexNoCheck(a_RelPos);
return (a_Buffer[static_cast<size_t>(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"Coords out of chunk range!");
return 0;
}
static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
{
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
{
int Index = MakeIndexNoCheck(x, y, z);
return (a_Buffer[static_cast<size_t>(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
}
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
return 0;
}
static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
{
if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
{
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
{
a_Buffer.resize(static_cast<size_t>((a_BlockIdx / 2) + 1));
}
a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] = PackNibble(a_Buffer, static_cast<size_t>(a_BlockIdx), a_Nibble);
}
static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
{
if (
(x >= Width) || (x < 0) ||
(y >= Height) || (y < 0) ||
(z >= Width) || (z < 0)
)
{
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
return;
}
size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
if ((Index / 2) >= a_Buffer.size())
{
a_Buffer.resize(((Index / 2) + 1));
}
a_Buffer[(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
}
private:
inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index, NIBBLETYPE a_Nibble)
{
return static_cast<NIBBLETYPE>(
(a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((a_Index & 1) * 4)) // The nibble being set
);
}
inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index)
{
return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f;
}
} ;
/** Interface class used for comparing clients of two chunks.
Used primarily for entity moving while both chunks are locked. */
class cClientDiffCallback
{
public:
virtual ~cClientDiffCallback() {}
/** Called for clients that are in Chunk1 and not in Chunk2, */
virtual void Removed(cClientHandle * a_Client) = 0;
/** Called for clients that are in Chunk2 and not in Chunk1. */
virtual void Added(cClientHandle * a_Client) = 0;
} ;
struct sSetBlock
{
int m_RelX, m_RelY, m_RelZ;
int m_ChunkX, m_ChunkZ;
BLOCKTYPE m_BlockType;
NIBBLETYPE m_BlockMeta;
sSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta):
m_RelX(a_BlockX),
m_RelY(a_BlockY),
m_RelZ(a_BlockZ),
m_BlockType(a_BlockType),
m_BlockMeta(a_BlockMeta)
{
cChunkDef::AbsoluteToRelative(m_RelX, m_RelY, m_RelZ, m_ChunkX, m_ChunkZ);
}
sSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
sSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockType, a_BlockMeta)
{
}
sSetBlock(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ),
m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ),
m_BlockType(a_BlockType),
m_BlockMeta(a_BlockMeta)
{
ASSERT((a_RelX >= 0) && (a_RelX < cChunkDef::Width));
ASSERT((a_RelZ >= 0) && (a_RelZ < cChunkDef::Width));
}
/** Returns the absolute X coord of the stored block. */
int GetX(void) const { return m_RelX + cChunkDef::Width * m_ChunkX; }
/** Returns the absolute Y coord of the stored block.
Is the same as relative Y coords, because there's no Y relativization. */
int GetY(void) const { return m_RelY; }
/** Returns the absolute Z coord of the stored block. */
int GetZ(void) const { return m_RelZ + cChunkDef::Width * m_ChunkZ; }
/** Returns the absolute coords of the stored block. */
Vector3i GetAbsolutePos() const
{
return Vector3i(GetX(), GetY(), GetZ());
}
/** Returns the relative position of the stored block within its chunk. */
Vector3i GetRelativePos() const
{
return Vector3i(m_RelX, m_RelY, m_RelZ);
}
};
typedef std::list<sSetBlock> sSetBlockList;
typedef std::vector<sSetBlock> sSetBlockVector;
typedef std::list<cChunkCoords> cChunkCoordsList;
typedef std::vector<cChunkCoords> cChunkCoordsVector;
/** A simple hash function for chunk coords, we assume that chunk coords won't use more than 16 bits, so the hash is almost an identity.
Used for std::unordered_map<cChunkCoords, ...> */
class cChunkCoordsHash
{
public:
size_t operator () (const cChunkCoords & a_Coords) const
{
return (static_cast<size_t>(a_Coords.m_ChunkX) << 16) ^ static_cast<size_t>(a_Coords.m_ChunkZ);
}
};
class cChunkCoordsWithBool
{
public:
int m_ChunkX;
int m_ChunkZ;
bool m_ForceGenerate;
cChunkCoordsWithBool(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_ForceGenerate(a_ForceGenerate){}
bool operator == (const cChunkCoordsWithBool & a_Other) const
{
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ) && (m_ForceGenerate == a_Other.m_ForceGenerate));
}
};
typedef std::list<cChunkCoordsWithBool> cChunkCoordsWithBoolList;
/** Interface class used as a callback for operations that involve chunk coords */
class cChunkCoordCallback
{
public:
virtual ~cChunkCoordCallback() {}
/** Called with the chunk's coords, and an optional operation status flag for operations that support it. */
virtual void Call(cChunkCoords a_Coords, bool a_IsSuccess) = 0;
} ;
/** Provides storage for a set of chunk coords together with a callback.
Used for chunk queues that notify about processed items. */
class cChunkCoordsWithCallback
{
public:
cChunkCoordsWithCallback(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback):
m_ChunkX(a_ChunkX),
m_ChunkZ(a_ChunkZ),
m_Callback(a_Callback)
{
}
int m_ChunkX;
int m_ChunkZ;
cChunkCoordCallback * m_Callback;
};
/** Generic template that can store any kind of data together with a triplet of 3 coords */
template <typename X> class cCoordWithData
{
public:
int x;
int y;
int z;
X Data;
cCoordWithData(int a_X, int a_Y, int a_Z) :
x(a_X), y(a_Y), z(a_Z), Data()
{
}
cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
x(a_X), y(a_Y), z(a_Z), Data(a_Data)
{
}
} ;
typedef cCoordWithData<int> cCoordWithInt;
typedef cCoordWithData<BLOCKTYPE> cCoordWithBlock;
typedef std::list<cCoordWithInt> cCoordWithIntList;
typedef std::vector<cCoordWithInt> cCoordWithIntVector;
|