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// CompositeChat.h
// Declares the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd)
#pragma once
#include "Defines.h"
#include "json/json.h"
// tolua_begin
/** Container for a single chat message composed of multiple functional parts.
Each part corresponds roughly to the behavior supported by the client messaging:
- plain text, optionaly colorized / styled
- clickable URLs
- clickable commands (run)
- clickable commands (suggest)
Each part has a text assigned to it that can be styled. The style is specified using a string,
each character / character combination in the string specifies the style to use:
- b = bold
- i = italic
- u = underlined
- s = strikethrough
- o = obfuscated
- @X = color X (X is 0 - 9 or a - f, same as dye meta
If the protocol version doesn't support all the features, it degrades gracefully.
*/
class cCompositeChat
{
public:
// tolua_end
struct BasePart
{
AString Text;
AString Style;
AString AdditionalStyleData;
} ;
struct TextPart:
public BasePart
{
} ;
struct ClientTranslatedPart:
public BasePart
{
AStringVector Parameters;
} ;
struct UrlPart:
public BasePart
{
AString Url;
} ;
struct CommandPart:
public BasePart
{
AString Command;
} ;
struct RunCommandPart:
public CommandPart
{
} ;
struct SuggestCommandPart:
public CommandPart
{
} ;
struct ShowAchievementPart:
public BasePart
{
AString PlayerName;
} ;
/** Creates a new empty chat message.
Exported manually due to the other overload needing a manual export. */
cCompositeChat(void);
/** Creates a new chat message and parses the text into parts.
Recognizes "http:" and "https:" links and @color-codes.
Uses ParseText() for the actual parsing.
Exported manually due to ToLua++ generating extra output parameter. */
cCompositeChat(const AString & a_ParseText, eMessageType a_MessageType = mtCustom);
// The following are exported in ManualBindings in order to support chaining - they return "self" in Lua (#755)
/** Removes all parts from the object. */
void Clear(void);
/** Adds a plain text part, with optional style.
The default style is plain white text. */
void AddTextPart(const AString & a_Message, const AString & a_Style = "");
/** Adds a part that is translated client-side, with the formatting parameters and optional style. */
void AddClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style = "");
/** Adds a part that opens an URL when clicked.
The default style is underlined light blue text. */
void AddUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style = "u@c");
/** Adds a part that runs a command when clicked.
The default style is underlined light green text. */
void AddRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "u@a");
/** Adds a part that suggests a command (enters it into the chat message area, but doesn't send) when clicked.
The default style is underlined yellow text. */
void AddSuggestCommandPart(const AString & a_Text, const AString & a_SuggestedCommand, const AString & a_Style = "u@b");
/** Adds a part that fully formats a specified achievement using client translatable strings
Takes achievement name and player awarded to. Displays as {player} has earned the achievement {achievement_name}.
*/
void AddShowAchievementPart(const AString & a_PlayerName, const AString & a_Achievement, const AString & a_Style = "");
/** Parses text into various parts, adds those.
Recognizes "http:" and "https:" URLs and @color-codes. */
void ParseText(const AString & a_ParseText);
/** Adds the "underline" style to each part that is an URL. */
void UnderlineUrls(void);
/** Sets the message type, which is indicated by prefixes added to the message when serializing
Takes optional AdditionalMessageTypeData to set m_AdditionalMessageTypeData. See said variable for more documentation.
Exported manually, because ToLua++ would generate extra return values. */
void SetMessageType(eMessageType a_MessageType, const AString & a_AdditionalMessageTypeData = "");
// tolua_begin
/** Returns the message type set previously by SetMessageType(). */
eMessageType GetMessageType(void) const { return m_MessageType; }
/** Returns additional data pertaining to message type, for example, the name of a mtPrivateMsg sender */
AString GetAdditionalMessageTypeData(void) const { return m_AdditionalMessageTypeData; }
/** Returns the text from the parts that comprises the human-readable data.
Used for older protocols that don't support composite chat
and for console-logging. */
AString ExtractText(void) const;
AString CreateJsonString(bool a_ShouldUseChatPrefixes = true) const;
// tolua_end
const auto & GetParts(void) const { return m_Parts; }
/** Converts the MessageType to a LogLevel value.
Used by the logging bindings when logging a cCompositeChat object. */
static eLogLevel MessageTypeToLogLevel(eMessageType a_MessageType);
/** Adds the chat part's style (represented by the part's stylestring) into the Json object. */
void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle) const;
protected:
/** All the parts that */
std::vector<std::variant<TextPart, ClientTranslatedPart, UrlPart, RunCommandPart, SuggestCommandPart, ShowAchievementPart>> m_Parts;
/** The message type, as indicated by prefixes. */
eMessageType m_MessageType;
/** Additional data pertaining to message type, for example, the name of a mtPrivateMsg sender */
AString m_AdditionalMessageTypeData;
/** Adds a_AddStyle to a_Style; overwrites the existing style if appropriate.
If the style already contains something that a_AddStyle overrides, it is erased first. */
void AddStyle(AString & a_Style, const AString & a_AddStyle);
} ; // tolua_export
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