1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
// Boat.cpp
// Implements the cBoat class representing a boat in the world
#include "Globals.h"
#include "Boat.h"
#include "../World.h"
#include "../ClientHandle.h"
#include "Player.h"
cBoat::cBoat(double a_X, double a_Y, double a_Z) :
super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7)
{
SetMass(20.f);
SetMaxHealth(6);
SetHealth(6);
}
void cBoat::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnVehicle(*this, 1);
}
void cBoat::DoTakeDamage(TakeDamageInfo & TDI)
{
super::DoTakeDamage(TDI);
if (GetHealth() == 0)
{
if (TDI.Attacker != NULL)
{
if (TDI.Attacker->IsPlayer())
{
cItems Pickups;
Pickups.Add(cItem(E_ITEM_BOAT));
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 0, 0, 0, true);
}
}
Destroy(true);
}
}
void cBoat::OnRightClicked(cPlayer & a_Player)
{
if (m_Attachee != NULL)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
// This player is already sitting in, they want out.
a_Player.Detach();
return;
}
if (m_Attachee->IsPlayer())
{
// Another player is already sitting in here, cannot attach
return;
}
// Detach whatever is sitting in this boat now:
m_Attachee->Detach();
}
// Attach the player to this boat
a_Player.AttachTo(this);
}
void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
BroadcastMovementUpdate();
SetSpeed(GetSpeed() * 0.97); // Slowly decrease the speed
if ((POSY_TOINT < 0) || (POSY_TOINT > cChunkDef::Height))
{
return;
}
if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT)))
{
if (GetSpeedY() < 2)
{
AddSpeedY(0.2);
}
}
}
void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
{
if (GetSpeed().Length() > 7.5)
{
return;
}
Vector3d ToAddSpeed = m_Attachee->GetLookVector() * (a_Sideways * 0.4) ;
ToAddSpeed.y = 0;
AddSpeed(ToAddSpeed);
}
|