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// Boat.h
// Declares the cBoat class representing a boat in the world
#pragma once
#include "Entity.h"
// tolua_begin
class cBoat:
public cEntity
{
// tolua_end
using Super = cEntity;
// tolua_begin
public:
enum eMaterial
{
bmOak,
bmSpruce,
bmBirch,
bmJungle,
bmAcacia,
bmDarkOak
};
// tolua_end
CLASS_PROTODEF(cBoat)
cBoat(Vector3d a_Pos, eMaterial a_Material);
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = nullptr) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
int GetLastDamage(void) const { return m_LastDamage; }
int GetForwardDirection(void) const { return m_ForwardDirection; }
float GetDamageTaken(void) const { return m_DamageTaken; }
// tolua_begin
/** Returns the eMaterial of the boat */
eMaterial GetMaterial(void) const { return m_Material; }
/** Sets the eMaterial of the boat */
void SetMaterial(cBoat::eMaterial a_Material) { m_Material = a_Material; }
/** Returns the eMaterial that should be used for a boat created from the specified item. Returns bmOak if not a boat item */
static eMaterial ItemToMaterial(const cItem & a_Item);
/** Returns the boat item of the boat material */
static cItem MaterialToItem(eMaterial a_Material);
/** Returns the eMaterial as string */
static AString MaterialToString(const eMaterial a_Material);
/** Returns the boat material for the passed string. Returns oak if not valid */
static eMaterial StringToMaterial(const AString & a_Material);
// tolua_end
bool IsRightPaddleUsed(void) const { return m_RightPaddleUsed; }
bool IsLeftPaddleUsed(void) const { return m_LeftPaddleUsed; }
void SetLastDamage(int TimeSinceLastHit);
void UpdatePaddles(bool rightPaddleUsed, bool leftPaddleUsed);
private:
int m_LastDamage;
int m_ForwardDirection;
float m_DamageTaken;
eMaterial m_Material;
bool m_RightPaddleUsed;
bool m_LeftPaddleUsed;
} ; // tolua_export
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