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#pragma once
#include "Entity.h"
// tolua_begin
class cEnderCrystal :
public cEntity
{
// tolua_end
using Super = cEntity;
public:
CLASS_PROTODEF(cEnderCrystal)
cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom);
cEnderCrystal(Vector3d a_Pos, Vector3i a_BeamTarget, bool a_DisplayBeam, bool a_ShowBottom);
// tolua_begin
Vector3i GetBeamTarget() const { return m_BeamTarget; }
void SetBeamTarget(Vector3i a_BeamTarget);
/** If the EnderCrystal should send it's beam to the client and save it. */
bool DisplaysBeam() const { return m_DisplayBeam; }
void SetDisplayBeam(bool a_DisplayBeam);
bool ShowsBottom() const { return m_ShowBottom; }
void SetShowBottom(bool a_ShowBottom);
// tolua_end
private:
Vector3i m_BeamTarget;
bool m_DisplayBeam;
// If the bedrock base should be displayed.
bool m_ShowBottom;
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
}; // tolua_export
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