summaryrefslogtreecommitdiffstats
path: root/src/Entities/EntityEffect.h
blob: ae7958e1125b39ecef9c4569f9cefa253dbcf599 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
#pragma once

class cPawn;

// tolua_begin
class cEntityEffect
{
public:
	
	/** All types of entity effects (numbers correspond to IDs) */
	enum eType
	{
		effNoEffect       = 0,
		effSpeed          = 1,
		effSlowness       = 2,
		effHaste          = 3,
		effMiningFatigue  = 4,
		effStrength       = 5,
		effInstantHealth  = 6,
		effInstantDamage  = 7,
		effJumpBoost      = 8,
		effNausea         = 9,
		effRegeneration   = 10,
		effResistance     = 11,
		effFireResistance = 12,
		effWaterBreathing = 13,
		effInvisibility   = 14,
		effBlindness      = 15,
		effNightVision    = 16,
		effHunger         = 17,
		effWeakness       = 18,
		effPoison         = 19,
		effWither         = 20,
		effHealthBoost    = 21,
		effAbsorption     = 22,
		effSaturation     = 23,
	} ;
	
	/** Creates an empty entity effect */
	cEntityEffect(void);
	
	/** Creates an entity effect of the specified type
	@param a_Duration         How long this effect will last, in ticks
	@param a_Intensity        How strong the effect will be applied
	@param a_Creator          The pawn that produced this entity effect
	@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
	cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1);
	
	virtual ~cEntityEffect(void);
	
	/** Creates a pointer to the proper entity effect from the effect type
	@warning This function creates raw pointers that must be manually managed.
	@param a_EffectType       The effect type to create the effect from
	@param a_Duration         How long this effect will last, in ticks
	@param a_Intensity        How strong the effect will be applied
	@param a_Creator          The pawn that produced this entity effect
	@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
	static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier);
	
	/** Returns how many ticks this effect has been active for */
	int GetTicks() { return m_Ticks; }
	/** Returns the duration of the effect */
	int GetDuration() { return m_Duration; }
	/** Returns how strong the effect will be applied */
	short GetIntensity() { return m_Intensity; }
	/** Returns the pawn that produced this entity effect */
	cPawn *GetCreator() { return m_Creator; }
	/** Returns the distance modifier for affecting potency */
	double GetDistanceModifier() { return m_DistanceModifier; }
	
	void SetTicks(int a_Ticks)                          { m_Ticks            = a_Ticks;            }
	void SetDuration(int a_Duration)                    { m_Duration         = a_Duration;         }
	void SetIntensity(short a_Intensity)                { m_Intensity        = a_Intensity;        }
	void SetCreator(cPawn * a_Creator)                  { m_Creator          = a_Creator;          }
	void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
	
	virtual void OnTick(cPawn & a_Target);
	virtual void OnActivate(cPawn & a_Target);
	virtual void OnDeactivate(cPawn & a_Target);
	
protected:
	/** How many ticks this effect has been active for */
	int m_Ticks;
	
	/** How long this effect will last, in ticks */
	int m_Duration;
	
	/** How strong the effect will be applied */
	short m_Intensity;
	
	/** The pawn that produced this entity effect (threw the potion, etc) */
	cPawn *m_Creator;
	
	/** The distance modifier for affecting potency */
	double m_DistanceModifier;
};

/************************************************************************
 **** Speed
 ************************************************************************/
class cEntityEffectSpeed:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectSpeed(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Slowness
 ************************************************************************/
class cEntityEffectSlowness:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectSlowness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Haste
 ************************************************************************/
class cEntityEffectHaste:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectHaste(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Mining Fatigue
 ************************************************************************/
class cEntityEffectMiningFatigue:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Strength
 ************************************************************************/
class cEntityEffectStrength:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectStrength(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Instant Health
 ************************************************************************/
class cEntityEffectInstantHealth:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectInstantHealth(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
	
	virtual void OnActivate(cPawn & a_Target) override;
};

/************************************************************************
 **** Instant Damage
 ************************************************************************/
class cEntityEffectInstantDamage:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectInstantDamage(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
	
	virtual void OnActivate(cPawn & a_Target) override;
};

/************************************************************************
 **** Jump Boost
 ************************************************************************/
class cEntityEffectJumpBoost:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectJumpBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Nausea
 ************************************************************************/
class cEntityEffectNausea:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectNausea(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
	super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Regeneration
 ************************************************************************/
class cEntityEffectRegeneration:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectRegeneration(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Resistance
 ************************************************************************/
class cEntityEffectResistance:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Fire Resistance
 ************************************************************************/
class cEntityEffectFireResistance:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectFireResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Water Breathing
 ************************************************************************/
class cEntityEffectWaterBreathing:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Invisibility
 ************************************************************************/
class cEntityEffectInvisibility:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectInvisibility(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Blindness
 ************************************************************************/
class cEntityEffectBlindness:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectBlindness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Night Vision
 ************************************************************************/
class cEntityEffectNightVision:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectNightVision(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Hunger
 ************************************************************************/
class cEntityEffectHunger:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectHunger(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Weakness
 ************************************************************************/
class cEntityEffectWeakness:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectWeakness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Poison
 ************************************************************************/
class cEntityEffectPoison:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectPoison(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Wither
 ************************************************************************/
class cEntityEffectWither:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectWither(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};

/************************************************************************
 **** Health Boost
 ************************************************************************/
class cEntityEffectHealthBoost:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectHealthBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Absorption
 ************************************************************************/
class cEntityEffectAbsorption:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectAbsorption(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
};

/************************************************************************
 **** Saturation
 ************************************************************************/
class cEntityEffectSaturation:
	public cEntityEffect
{
	typedef cEntityEffect super;
public:
	cEntityEffectSaturation(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
		super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
	{
	}
	
	virtual void OnTick(cPawn & a_Target) override;
};



// tolua_end