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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ExpBottleEntity.h"
#include "../World.h"
#include "../EffectID.h"
cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
}
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Break(a_HitPos);
}
void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
Break(a_HitPos);
}
void cExpBottleEntity::Break(const Vector3d &a_HitPos)
{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SPLASH_POTION, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), GetRandomProvider().RandInt(3, 11));
Destroy();
}
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