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#include "Globals.h"
#include "TNTEntity.h"
#include "../World.h"
#include "../ClientHandle.h"
cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) :
super(etTNT, a_Pos, 0.98, 0.98),
m_FuseTicks(a_FuseTicks)
{
SetGravity(-16.0f);
SetAirDrag(0.02f);
}
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
void cTNTEntity::Explode(void)
{
m_FuseTicks = 0;
Destroy();
FLOGD("BOOM at {0}", GetPosition());
m_World->DoExplosionAt(4.0, GetPosX(), GetPosY(), GetPosZ(), true, esPrimedTNT, this);
}
void cTNTEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
BroadcastMovementUpdate();
m_FuseTicks -= 1;
if (m_FuseTicks <= 0)
{
Explode();
}
}
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