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// Caves.h
// Interfaces to the various cave structure generators:
// - cStructGenWormNestCaves
// - cStructGenMarbleCaves
// - cStructGenNetherCaves
#pragma once
#include "GridStructGen.h"
class cStructGenMarbleCaves :
public cFinishGen
{
public:
cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {}
protected:
int m_Seed;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
class cStructGenDualRidgeCaves :
public cFinishGen
{
public:
cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) :
m_Noise1(a_Seed),
m_Noise2(2 * a_Seed + 19999),
m_Seed(a_Seed),
m_Threshold(a_Threshold)
{
}
protected:
cNoise m_Noise1;
cNoise m_Noise2;
int m_Seed;
float m_Threshold;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
class cStructGenWormNestCaves:
public cGridStructGen
{
using Super = cGridStructGen;
public:
cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) :
Super(a_Seed, a_Grid, a_Grid, a_MaxOffset, a_MaxOffset, a_Size, a_Size, 100),
m_Size(a_Size),
m_MaxOffset(a_MaxOffset),
m_Grid(a_Grid)
{
}
protected:
class cCaveSystem; // fwd: Caves.cpp
int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel
int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to
int m_Grid; // average spacing of the nests
// cGridStructGen override:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
} ;
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