blob: 400008d881f3934b6b83dbbc1ca279cb6d93db49 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
// CompositedHeiGen.h
// Declares the cCompositedHeiGen class representing a cTerrainHeightGen descendant that calculates heightmap of the composited terrain
// This is used to further cache heightmaps for chunks already generated for finishers that require only heightmap information
#pragma once
#include "ComposableGenerator.h"
class cCompositedHeiGen:
public cTerrainHeightGen
{
public:
cCompositedHeiGen(cBiomeGenPtr a_BiomeGen, cTerrainShapeGenPtr a_ShapeGen, cTerrainCompositionGenPtr a_CompositionGen):
m_BiomeGen(std::move(a_BiomeGen)),
m_ShapeGen(std::move(a_ShapeGen)),
m_CompositionGen(std::move(a_CompositionGen))
{
}
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override
{
cChunkDesc::Shape shape;
m_ShapeGen->GenShape(a_ChunkCoords, shape);
cChunkDesc desc(a_ChunkCoords);
m_BiomeGen->GenBiomes(a_ChunkCoords, desc.GetBiomeMap()); // Need to initialize biomes for the composition gen
desc.SetHeightFromShape(shape);
m_CompositionGen->ComposeTerrain(desc, shape);
memcpy(a_HeightMap, desc.GetHeightMap(), sizeof(a_HeightMap));
}
protected:
cBiomeGenPtr m_BiomeGen;
cTerrainShapeGenPtr m_ShapeGen;
cTerrainCompositionGenPtr m_CompositionGen;
};
|