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#pragma once
/*
https://minecraft.gamepedia.com/End_spike
https://minecraft.gamepedia.com/End_Crystal
https://minecraft.gamepedia.com/Ender_Dragon
*/
#include "FinishGen.h"
class cEnderDragonFightStructuresGen :
public cFinishGen
{
public:
cEnderDragonFightStructuresGen(int a_Seed);
void Init(const AString & a_TowerProperties, int a_Radius);
protected:
struct sTowerProperties
{
Vector3i m_Pos;
int m_Height;
int m_Radius;
bool m_HasCage;
};
cNoise m_Noise;
std::map<cChunkCoords, std::vector<sTowerProperties>> m_TowerPos;
static const std::array<Vector3i, 48> m_CagePos;
static const std::array<Vector3i, 26> m_CageAir;
cBlockArea m_Fountain;
int m_MinX = -1, m_MaxX = 1, m_MinZ = -1, m_MaxZ = 1;
void GenFinish(cChunkDesc &a_ChunkDesc) override;
void PlaceTower(cChunkDesc & a_ChunkDesc, const sTowerProperties & a_TowerProperties);
};
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