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#pragma once
#include "ItemHandler.h"
#include "../BlockInfo.h"
class cItemBigFlowerHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemBigFlowerHandler():
Super(E_BLOCK_BIG_FLOWER)
{
}
virtual bool GetBlocksToPlace(
cWorld & a_World,
cPlayer & a_Player,
const cItem & a_EquippedItem,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
sSetBlockVector & a_BlocksToPlace
) override
{
// Can only be placed on dirt:
if ((a_PlacedBlockPos.y <= 0) || !IsBlockTypeOfDirt(a_World.GetBlock(a_PlacedBlockPos.addedY(-1))))
{
return false;
}
// Needs at least two free blocks to build in
if (a_PlacedBlockPos.y >= cChunkDef::Height - 1)
{
return false;
}
auto TopPos = a_PlacedBlockPos.addedY(1);
BLOCKTYPE TopType;
NIBBLETYPE TopMeta;
a_World.GetBlockTypeMeta(TopPos, TopType, TopMeta);
cChunkInterface ChunkInterface(a_World.GetChunkMap());
if (!cBlockHandler::For(TopType).DoesIgnoreBuildCollision(ChunkInterface, TopPos, a_Player, TopMeta))
{
return false;
}
a_BlocksToPlace.emplace_back(a_PlacedBlockPos, E_BLOCK_BIG_FLOWER, a_EquippedItem.m_ItemDamage & 0x07);
a_BlocksToPlace.emplace_back(TopPos, E_BLOCK_BIG_FLOWER, E_META_BIG_FLOWER_TOP);
return true;
}
};
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