1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
#pragma once
#include "ItemFood.h"
#include "../Entities/Pawn.h"
class cItemChorusFruitHandler:
public cItemFoodHandler
{
using Super = cItemFoodHandler;
public:
cItemChorusFruitHandler():
Super(E_ITEM_CHORUS_FRUIT, FoodInfo(4, 2.4))
{
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
cItemHandler::EatItem(a_Player, a_Item);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
// Attempt to find a teleport destination
Vector3d Destination;
cWorld * World = a_Player->GetWorld();
if (cPawn::FindTeleportDestination(*World, 2, 16, Destination, a_Player->GetPosition(), 8))
{
// Broadcast sound effect to _pre-teleport_ location, then teleport player.
World->BroadcastSoundEffect("item.chorus_fruit.teleport", a_Player->GetPosition(), 1, 1);
a_Player->TeleportToCoords(Destination.x, Destination.y, Destination.z);
}
return true;
}
};
|