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#pragma once
#include "ItemHandler.h"
#include "../Blocks/BlockComparator.h"
class cItemComparatorHandler final:
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
{
return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_INACTIVE_COMPARATOR, cBlockComparatorHandler::YawToMetaData(a_Player.GetYaw()));
}
virtual bool IsPlaceable(void) const override
{
return true;
}
} ;
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