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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../Blocks/BlockCocoaPod.h"
class cItemDyeHandler :
public cItemHandler
{
public:
cItemDyeHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(
cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
) override
{
// Handle growing the plants:
if ((a_Item.m_ItemDamage == E_META_DYE_WHITE) && (a_BlockFace != BLOCK_FACE_NONE))
{
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
{
// Particle effects are in GrowRipePlant
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
return true;
}
}
}
else if ((a_Item.m_ItemDamage == E_META_DYE_BROWN) && (a_BlockFace >= BLOCK_FACE_ZM) && (a_BlockFace <= BLOCK_FACE_XP))
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
// Check if the block that the player clicked is a jungle log.
if ((BlockType != E_BLOCK_LOG) || ((BlockMeta & 0x3) != E_META_LOG_JUNGLE))
{
return false;
}
// Get the location from the new cocoa pod.
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false);
BlockMeta = cBlockCocoaPodHandler::BlockFaceToMeta(a_BlockFace);
if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_AIR)
{
return false;
}
// Place the cocoa pod:
if (a_Player->PlaceBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COCOA_POD, BlockMeta))
{
if (a_Player->IsGameModeSurvival())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
}
return false;
}
} ;
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