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#pragma once

#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"





class cItemHoeHandler :
	public cItemHandler
{
public:
	cItemHoeHandler(int a_ItemType)
		: cItemHandler(a_ItemType)
	{
	}

	virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
	{
		BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);

		if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS))
		{
			a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0);
			a_Player->UseEquippedItem();
			return true;
		}

		return false;
	}


	virtual short GetDurabilityLostWithThatAction(eDurabilityLostAction a_Action) override
	{
		return 0;
	}
} ;