blob: bcc325701c5a811c41df8758787cbe4404f134d6 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
#pragma once
#include "ItemHandler.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/Player.h"
class cItemItemFrameHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemItemFrameHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual bool OnItemUse(
cWorld * a_World,
cPlayer * a_Player,
cBlockPluginInterface & a_PluginInterface,
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
) override
{
// Can only place on a side face:
if ((a_ClickedBlockFace == BLOCK_FACE_NONE) || (a_ClickedBlockFace == BLOCK_FACE_YP) || (a_ClickedBlockFace == BLOCK_FACE_YM))
{
return false;
}
// Make sure block that will be occupied by the item frame is free now:
auto PlacePos = AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace);
BLOCKTYPE Block = a_World->GetBlock(PlacePos);
if (Block != E_BLOCK_AIR)
{
return false;
}
// Place the item frame:
auto ItemFrame = cpp14::make_unique<cItemFrame>(a_ClickedBlockFace, a_ClickedBlockPos);
auto ItemFramePtr = ItemFrame.get();
if (!ItemFramePtr->Initialize(std::move(ItemFrame), *a_World))
{
return false;
}
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
};
|