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#pragma once
#include "ItemHandler.h"
class cItemLeavesHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemLeavesHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
return a_Player.PlaceBlock(
a_PlacePosition,
static_cast<BLOCKTYPE>(m_ItemType),
static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage | 0x4) // 0x4 bit set means this is a player-placed leaves block, not to be decayed.
);
}
} ;
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