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#pragma once
class cItemMilkHandler:
public cItemHandler
{
typedef cItemHandler super;
public:
cItemMilkHandler():
super(E_ITEM_MILK)
{
}
virtual bool IsDrinkable(short a_ItemDamage) override
{
UNUSED(a_ItemDamage);
return true;
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
UNUSED(a_Item);
a_Player->ClearEntityEffects();
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
}
return true;
}
};
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