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#pragma once
#include "ItemHandler.h"
class cItemQuartzHandler :
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
/** Converts the block face of the pillar block's "base" to the block's metadata. */
static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YM:
case BLOCK_FACE_YP:
{
return E_META_QUARTZ_PILLAR; // Top or bottom.
}
case BLOCK_FACE_ZP:
case BLOCK_FACE_ZM:
{
return 0x4; // North or south.
}
case BLOCK_FACE_XP:
case BLOCK_FACE_XM:
{
return 0x3; // East or west.
}
default: UNREACHABLE("Unsupported block face");
}
}
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
const auto Meta = static_cast<NIBBLETYPE>(a_Player.GetEquippedItem().m_ItemDamage);
// Pillar block needs additional direction in the metadata:
if (Meta == E_META_QUARTZ_PILLAR)
{
return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_QUARTZ_BLOCK, BlockFaceToMetaData(a_ClickedBlockFace));
}
return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_QUARTZ_BLOCK, Meta);
}
};
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