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#pragma once

#include "ItemHandler.h"
#include "../World.h"





class cItemSkullHandler :
	public cItemHandler
{
public:
	cItemSkullHandler(int a_ItemType) :
		cItemHandler(a_ItemType)
	{
	}


	virtual bool IsPlaceable(void) override
	{
		return true;
	}

	
	virtual bool GetPlacementBlockTypeMeta(
		cWorld * a_World, cPlayer * a_Player,
		int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, 
		int a_CursorX, int a_CursorY, int a_CursorZ,
		BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
	) override
	{
		
		a_BlockType = E_BLOCK_HEAD;
		a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
		
		return true;
	}
} ;