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#pragma once
#include "ItemFood.h"
#include "../World.h"
class cItemSoupHandler final:
public cItemFoodHandler
{
using Super = cItemFoodHandler;
public:
constexpr cItemSoupHandler(int a_ItemType, FoodInfo a_FoodInfo):
Super(a_ItemType, a_FoodInfo)
{
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override
{
// Skip over food handler, which does removal for us.
if (!cItemHandler::EatItem(a_Player, a_Item))
{
return false;
}
if (!a_Player->IsGameModeCreative())
{
a_Player->ReplaceOneEquippedItemTossRest(cItem(E_ITEM_BOWL));
}
return true;
}
};
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