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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
class cItemSwordHandler :
public cItemHandler
{
public:
cItemSwordHandler(int a_ItemType)
: cItemHandler(a_ItemType)
{
}
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
{
return (a_BlockType == E_BLOCK_COBWEB);
}
virtual bool CanRepairWithItem(const cItem & a_Item) override
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_SWORD: return (a_Item.m_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_SWORD: return (a_Item.m_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_SWORD: return (a_Item.m_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_SWORD: return (a_Item.m_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_SWORD: return (a_Item.m_ItemType == E_ITEM_DIAMOND);
}
return false;
}
} ;
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