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#pragma once
#include "ItemHandler.h"
#include "../BlockInfo.h"
class cItemSwordHandler final :
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) const override
{
if (a_BlockType == E_BLOCK_COBWEB)
{
return true;
}
return Super::CanHarvestBlock(a_BlockType);
}
virtual bool CanRepairWithRawMaterial(short a_ItemType) const override
{
switch (m_ItemType)
{
case E_ITEM_WOODEN_SWORD: return (a_ItemType == E_BLOCK_PLANKS);
case E_ITEM_STONE_SWORD: return (a_ItemType == E_BLOCK_COBBLESTONE);
case E_ITEM_IRON_SWORD: return (a_ItemType == E_ITEM_IRON);
case E_ITEM_GOLD_SWORD: return (a_ItemType == E_ITEM_GOLD);
case E_ITEM_DIAMOND_SWORD: return (a_ItemType == E_ITEM_DIAMOND);
}
return false;
}
virtual short GetDurabilityLossByAction(eDurabilityLostAction a_Action) const override
{
switch (a_Action)
{
case dlaAttackEntity: return 1;
case dlaBreakBlock: return 2;
case dlaBreakBlockInstant: return 0;
}
UNREACHABLE("Unsupported durability loss action");
}
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) const override
{
if (a_Block == E_BLOCK_COBWEB)
{
return 15.0f;
}
else
{
if (
IsBlockMaterialPlants(a_Block) ||
IsBlockMaterialVine(a_Block) ||
IsBlockMaterialLeaves(a_Block) ||
IsBlockMaterialGourd(a_Block)
)
{
return 1.5f;
}
else
{
return 1.0f;
}
}
}
} ;
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