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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Blaze.h"
#include "../World.h"
#include "../Entities/FireChargeEntity.h"
cBlaze::cBlaze(void) :
Super("Blaze", mtBlaze, "entity.blaze.hurt", "entity.blaze.death", "entity.blaze.ambient", 0.6f, 1.8f),
m_IsCharging(false),
m_ChargeTimer(0)
{
SetGravity(-8.0f);
SetAirDrag(0.05f);
}
bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
{
if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0) && (!m_IsCharging))
{
m_IsCharging = true;
return true;
}
return false;
}
void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}
void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
Super::Tick(a_Dt, a_Chunk);
if (!IsTicking())
{
// The base class tick destroyed us
return;
}
if (m_IsCharging)
{
m_ChargeTimer++;
if (
(m_ChargeTimer == 5) ||
(m_ChargeTimer == 10) ||
(m_ChargeTimer == 15)
)
{
Vector3d Speed = GetLookVector() * 20;
Speed.y = Speed.y + 1;
auto FireCharge = std::make_unique<cFireChargeEntity>(this, GetPosition().addedY(1), Speed);
auto FireChargePtr = FireCharge.get();
FireChargePtr->Initialize(std::move(FireCharge), *m_World);
m_World->BroadcastSoundEffect("entity.blaze.shoot", GetPosition(), 4.0f, 1.0f);
}
}
if ((m_IsCharging) && (m_ChargeTimer > 15))
{
m_ChargeTimer = 0;
m_IsCharging = false;
ResetAttackCooldown();
}
}
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