summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Ghast.cpp
blob: d40545b1d87e061a44d2576b0d5115e4bb08918e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Ghast.h"
#include "../World.h"
#include "../Entities/GhastFireballEntity.h"




cGhast::cGhast(void) :
	super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4)
{
}





void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	unsigned int LootingLevel = 0;
	if (a_Killer != nullptr)
	{
		LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
	}
	AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
	AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
}





bool cGhast::Attack(std::chrono::milliseconds a_Dt)
{
	if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
	{
		// Setting this higher gives us more wiggle room for attackrate
		Vector3d Speed = GetLookVector() * 20;
		Speed.y = Speed.y + 1;
		auto GhastBall = cpp14::make_unique<cGhastFireballEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
		if (!GhastBall->Initialize(std::move(GhastBall), *m_World))
		{
			return false;
		}
		ResetAttackCooldown();
		return true;
	}
	return false;
}