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#pragma once
#include "AggressiveMonster.h"
class cGhast:
public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cGhast();
CLASS_PROTODEF(cGhast)
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool Attack(std::chrono::milliseconds a_Dt) override;
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
bool IsCharging(void) const { return m_IsCharging; }
private:
/** Specifies whether or not the ghast has started shooting a fireball. */
bool m_IsCharging;
/** Number of ticks until the ghast tries to fly to another position. */
int m_FlightCooldown;
/** Number of ticks until a projectile is created.
Only used while m_IsCharging is true. */
int m_TicksUntilShot;
} ;
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