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#pragma once
#include "AggressiveMonster.h"
class cPassiveAggressiveMonster :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void EventSeePlayer(cPlayer *, cChunk & a_Chunk) override;
} ;
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