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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "PassiveMonster.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "../BoundingBox.h"
#include "../Items/ItemSpawnEgg.h"




cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, const AString & a_SoundAmbient, double a_Width, double a_Height) :
	Super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_SoundAmbient, a_Width, a_Height)
{
	m_EMPersonality = PASSIVE;
}





bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
	if (!Super::DoTakeDamage(a_TDI))
	{
		return false;
	}
	if ((a_TDI.Attacker != this) && (a_TDI.Attacker != nullptr))
	{
		m_EMState = ESCAPING;
	}
	return true;
}





void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
	Super::Tick(a_Dt, a_Chunk);
	if (!IsTicking())
	{
		// The base class tick destroyed us
		return;
	}

	if (m_EMState == ESCAPING)
	{
		CheckEventLostPlayer(a_Dt);
	}

	cMonster::LoveTick();
}





void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
	Super::OnRightClicked(a_Player);
	Super::RightClickFeed(a_Player);
}