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#include "Globals.h"
#include "Silverfish.h"
#include "../World.h"
#include "../Chunk.h"
#include "../Blocks/BlockHandler.h"
#include "../Blocks/BlockInfested.h"
bool cSilverfish::DoTakeDamage(TakeDamageInfo &a_TDI)
{
bool SuperResult = Super::DoTakeDamage(a_TDI);
// Todo: stop this if /gamerule mobGriefing is set to false
// If the entity didn't take andy damage
if (!SuperResult)
{
return SuperResult;
}
// Entity does receive lethal damage or Attacker doesn't exist
if ((m_Health < a_TDI.FinalDamage) ||
((a_TDI.Attacker == nullptr) && (a_TDI.DamageType != dtPoison) && (a_TDI.DamageType != dtPotionOfHarming)))
{
return SuperResult;
}
// If attacker is player or splash potion
bool ShouldSpawn = (
(a_TDI.DamageType == dtPoison) || (a_TDI.DamageType == dtPotionOfHarming) ||
a_TDI.Attacker->IsPlayer()
);
if (!ShouldSpawn)
{
return SuperResult;
}
auto Blocks = sSetBlockVector();
for (int X = static_cast<int>(GetPosX() - 10); X <= static_cast<int>(GetPosX() + 10); X++)
{
for (int Y = static_cast<int>(GetPosY() - 5); Y <= static_cast<int>(GetPosY() + 5); Y++)
{
for (int Z = static_cast<int>(GetPosZ() - 10); Z <= static_cast<int>(GetPosZ() + 10); Z++)
{
Blocks.emplace_back(sSetBlock({X, Y, Z}, 0, 0));
}
}
}
m_World->GetBlocks(Blocks, true);
for (const auto & BlockInfo : Blocks)
{
if (BlockInfo.m_BlockType == E_BLOCK_SILVERFISH_EGG)
{
m_World->DigBlock(BlockInfo.GetAbsolutePos(), nullptr);
}
}
return SuperResult;
}
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