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#pragma once
#include "AggressiveMonster.h"
class cSkeleton:
public cAggressiveMonster
{
using Super = cAggressiveMonster;
public:
cSkeleton();
CLASS_PROTODEF(cSkeleton)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool Attack(std::chrono::milliseconds a_Dt) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool IsUndead(void) override { return true; }
} ;
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