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#pragma once
#include "AggressiveMonster.h"
class cSlime :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
public:
/** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */
cSlime(int a_Size);
CLASS_PROTODEF(cSlime)
// cAggressiveMonster overrides:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Attack(float a_Dt) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
int GetSize(void) const { return m_Size; }
/** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
Returns either "big" or "small". */
const AString GetSizeName(int a_Size) const;
protected:
/** Size of the slime, with 1 being the smallest.
Vanilla uses sizes 1, 2 and 4 only. */
int m_Size;
} ;
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