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#pragma once
#include "PassiveMonster.h"
class cSquid :
public cPassiveMonster
{
typedef cPassiveMonster super;
public:
cSquid();
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
CLASS_PROTODEF(cSquid)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
// Squids do not drown (or float)
virtual void HandleAir(void) override {}
virtual void SetSwimState(cChunk & a_Chunk) override {}
} ;
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