1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Wither.h"
#include "../World.h"
#include "../Entities/Player.h"
cWither::cWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
m_WitherInvulnerableTicks(220)
{
SetMaxHealth(300);
}
bool cWither::IsArmored(void) const
{
return GetHealth() <= (GetMaxHealth() / 2);
}
bool cWither::Initialize(cWorld * a_World)
{
// Set health before BroadcastSpawnEntity()
SetHealth(GetMaxHealth() / 3);
return super::Initialize(a_World);
}
bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (a_TDI.DamageType == dtDrowning)
{
return false;
}
if (m_WitherInvulnerableTicks > 0)
{
return false;
}
if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
{
return false;
}
return super::DoTakeDamage(a_TDI);
}
void cWither::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_WitherInvulnerableTicks > 0)
{
unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
if (NewTicks == 0)
{
m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
}
m_WitherInvulnerableTicks = NewTicks;
if ((NewTicks % 10) == 0)
{
Heal(10);
}
}
m_World->BroadcastEntityMetadata(*this);
}
void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
}
void cWither::KilledBy(cEntity * a_Killer)
{
super::KilledBy(a_Killer);
class cPlayerCallback : public cPlayerListCallback
{
Vector3f m_Pos;
virtual bool Item(cPlayer * a_Player)
{
// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
double Dist = (a_Player->GetPosition() - m_Pos).Length();
if (Dist < 50.0)
{
// If player is close, award achievement
a_Player->AwardAchievement(achKillWither);
}
return false;
}
public:
cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
} PlayerCallback(GetPosition());
m_World->ForEachPlayer(PlayerCallback);
}
|