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// ListenThread.h
// Declares the cListenThread class representing the thread that listens for client connections
#pragma once
#include "IsThread.h"
#include "Socket.h"
// fwd:
class cServer;
class cListenThread :
public cIsThread
{
typedef cIsThread super;
public:
/** Used as the callback for connection events */
class cCallback
{
public:
virtual ~cCallback() {}
/** This callback is called whenever a socket connection is accepted */
virtual void OnConnectionAccepted(cSocket & a_Socket) = 0;
} ;
cListenThread(cCallback & a_Callback, cSocket::eFamily a_Family, const AString & a_ServiceName = "");
~cListenThread();
/** Creates all the sockets, returns trus if successful, false if not. */
bool Initialize(const AString & a_PortsString);
bool Start(void);
void Stop(void);
/** Call before Initialize() to set the "reuse" flag on the sockets */
void SetReuseAddr(bool a_Reuse = true);
protected:
typedef std::vector<cSocket> cSockets;
/** The callback which to notify of incoming connections */
cCallback & m_Callback;
/** Socket address family to use */
cSocket::eFamily m_Family;
/** Sockets that are being monitored */
cSockets m_Sockets;
/** If set to true, the SO_REUSEADDR socket option is set to true */
bool m_ShouldReuseAddr;
/** Name of the service that's listening on the ports; for logging purposes only */
AString m_ServiceName;
/** Fills in m_Sockets with individual sockets, each for one port specified in a_PortsString.
Returns true if successful and at least one socket has been created
*/
bool CreateSockets(const AString & a_PortsString);
// cIsThread override:
virtual void Execute(void) override;
} ;
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