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#pragma once

#include "RedstoneHandler.h"
#include "Blocks/BlockComparator.h"





class cRedstoneComparatorHandler : public cRedstoneHandler
{
	typedef cRedstoneHandler super;
public:

	cRedstoneComparatorHandler(cWorld & a_World) :
		super(a_World)
	{
	}

	unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel)
	{
		if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
		{
			// Subtraction mode
			return static_cast<unsigned char>(std::max(static_cast<char>(a_HighestRearPowerLevel) - a_HighestSidePowerLevel, 0));
		}
		else
		{
			// Comparison mode
			return (std::max(a_HighestSidePowerLevel, a_HighestRearPowerLevel) == a_HighestSidePowerLevel) ? 0 : a_HighestRearPowerLevel;
		}
	}

	virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
	{
		UNUSED(a_QueryPosition);
		UNUSED(a_QueryBlockType);

		return (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel : 0;
	}

	virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
	{
		UNUSED(a_Position);
		UNUSED(a_BlockType);

		class cContainerCallback : public cBlockEntityCallback
		{
		public:
			cContainerCallback() : m_SignalStrength(0)
			{
			}

			virtual bool Item(cBlockEntity * a_BlockEntity) override
			{
				// Skip BlockEntities that don't have slots
				auto BlockEntityWithItems = dynamic_cast<cBlockEntityWithItems *>(a_BlockEntity);
				if (BlockEntityWithItems == nullptr)
				{
					return false;
				}

				auto & Contents = BlockEntityWithItems->GetContents();
				float Fullness = 0;  // Is a floating-point type to allow later calculation to produce a non-truncated value

				for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot)
				{
					Fullness += static_cast<float>(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize();
				}

				m_SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14);
				return false;
			}

			unsigned char m_SignalStrength;
		} CCB;

		auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3);
		m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
		auto RearPower = CCB.m_SignalStrength;

		auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData());
		if (PotentialSourceHandler != nullptr)
		{
			BLOCKTYPE Type;
			NIBBLETYPE Meta;
			if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta))
			{
				RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType));
			}
		}

		return RearPower;
	}

	virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
	{
		// Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions
		// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
		auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
		auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);

		// Delay is used here to prevent an infinite loop (#3168)
		if (DelayInfo == nullptr)
		{
			auto RearPower = GetPowerLevel(a_Position, a_BlockType, a_Meta);
			auto FrontPower = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower);
			auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));

			bool ShouldBeOn = (RearPower > 0);  // Provide visual indication by examining * rear * power level
			bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel);  // "Business logic" (:P) - determine by examining *side* power levels

			if (ShouldUpdate || (ShouldBeOn != cBlockComparatorHandler::IsOn(a_Meta)))
			{
				Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn);
			}
		}
		else
		{
			int DelayTicks;
			bool ShouldPowerOn;
			std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;

			if (DelayTicks == 0)
			{
				m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7));
				Data->m_MechanismDelays.erase(a_Position);

				// Assume that an update (to front power) is needed.
				// Note: potential inconsistencies will arise as power data is updated before-delay due to limitations of the power data caching functionality (only stores one bool)
				// This means that other mechanisms like wires may get our new power data before our delay has finished
				// This also means that we have to manually update ourselves to be aware of any changes that happened in the previous redstone tick
				return StaticAppend(GetAdjustedRelatives(a_Position, GetRelativeLaterals()), cVector3iArray{ a_Position });
			}
		}

		return {};
	}

	virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
	{
		UNUSED(a_BlockType);
		return cVector3iArray {cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, false), cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, true)};
	}
};