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#pragma once
#include "../../Chunk.h"
inline auto & DataForChunk(const cChunk & a_Chunk)
{
return *static_cast<cIncrementalRedstoneSimulatorChunkData *>(a_Chunk.GetRedstoneSimulatorData());
}
template <typename... ArrayTypes>
inline void UpdateAdjustedRelative(const cChunk & From, const cChunk & To, const Vector3i Position, const Vector3i Offset)
{
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + Offset));
for (const auto LinkedOffset : cSimulator::GetLinkedOffsets(Offset))
{
DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position + LinkedOffset));
}
}
template <typename ArrayType>
inline void UpdateAdjustedRelatives(const cChunk & From, const cChunk & To, const Vector3i Position, const ArrayType & Relative)
{
for (const auto Offset : Relative)
{
UpdateAdjustedRelative(From, To, Position, Offset);
}
}
template <typename ArrayType>
inline void InvokeForAdjustedRelatives(ForEachSourceCallback & Callback, const Vector3i Position, const ArrayType & Relative)
{
for (const auto Offset : Relative)
{
Callback(Position + Offset);
}
}
inline constexpr Vector3i OffsetYP{ 0, 1, 0 };
inline constexpr Vector3i OffsetYM{ 0, -1, 0 };
inline constexpr std::array<Vector3i, 6> RelativeAdjacents
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 1, 0 },
{ 0, -1, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
inline constexpr std::array<Vector3i, 4> RelativeLaterals
{
{
{ 1, 0, 0 },
{ -1, 0, 0 },
{ 0, 0, 1 },
{ 0, 0, -1 },
}
};
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