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// VaporizeFluidSimulator.cpp
// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
#include "Globals.h"
#include "VaporizeFluidSimulator.h"
#include "../OpaqueWorld.h"
#include "../Chunk.h"
#include "../Blocks/BroadcastInterface.h"
void cVaporizeFluidSimulator::AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)
{
if ((a_Block == m_FluidBlock) || (a_Block == m_StationaryFluidBlock))
{
a_Chunk.FastSetBlock(a_Position, E_BLOCK_AIR, 0);
World::GetBroadcastInterface(m_World).BroadcastSoundEffect(
"block.fire.extinguish",
Vector3d(a_Position),
1.0f,
0.6f
);
}
}
void cVaporizeFluidSimulator::Simulate(float a_Dt)
{
// Nothing needed
}
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